Designing these video games was a blast. I worked on approximately 25 game titles in several different genres. The themes chosen demanded artistic innovation — plus professional know-how in using the appropriate tools to achieve the desired design and animation effects. Final game assembly was done in Unity3D.
Sweet Shop is another casual game, similar to Candy Crush.
Our answer to the casual gem game craze.
Art Direction and game design for Spin to Win, a suite of gameshow themed mini games. Provided project planning, concept art, UI and animation. Final project was assembled and animated in Unity3D.
Mini games in the Spin to Win suite included: Star Search (above), Curtain Reveal, “Plinko”, Safe Cracker, and Prize Elimination.
Game design and animation of a dinosaur themed bubble pop casual game.
Once all lava vents are lit up, the extinction event begins. Player can then choose dinosaur eggs to collect futher prizes.
Released a series of 9 Pulltab Games within a 3 month period. During this time I provided project management and worked as Lead Artist within our team. All games were animated in Unity3D and most had 3D characters which were animated in Maya and imported into the engine. For some objects, Unity had no built in method for deformer animations requiring point-cache data usage and 3rd party tools to implement them!
A few examples of games I designed for the Sweepstakes / Raffle industry. The biggest challenge in this game style is packing a ton of elements into a very small space while still making them clear and legible. Layering, depth, contrast, and a following good UI design principles were important factors in the success of these games. Each game contains intricate animations for every symbol, environment, UI, transition screen, and bonus game. Those animations breathe life into the gameplay.
© 2016 Sid McClory